Showing posts with label cybertime. Show all posts
Showing posts with label cybertime. Show all posts

Tuesday, February 26, 2008

A Little Bit of Everything

I must admit that I never finalized my "draft" from the previous postings so, I'm a week behind on my thoughts. To make it up to you I will include some fun materials I've come across since then throughout my post!

First and foremost, here is the Barack Obama music video I love so much, "Yes We Can" which was inspired by a speech he gave in New Hampshire.


Now for a little business(from last week):

Bolter says that "Graphics have played a role in printed books since the 15h century. With some important exceptions, such as atlases printed books have firmly asserted the primacy of alphabetical text. Printed books contain illustrations; they are texts...As our culture moves toward a greater reliance on electronic graphic presentation, the qualities or printed prose are being displaced or marginalized."

I do agree with Bolter that printed texts prove primitive except for the on going debate for people's preference to be able to hold a book in hand; there is something nostalgic and comforting about holding a book. This, I believe, will stay with our generation but such sentiment is sure to dissipate with future generations. Think about how there are already massive transcriptions of texts online such as Google books or the movement of periodicals and journals to online Databases. Google Book Search intends to work with publishers and libraries to create a comprehensive, searchable, virtual card catalog of all books in all languages toping out with a goal of 30 million texts over the next ten years. Online formats allow for delineated media and research via hypertext and hypermedia. There is an increasing preference towards graphics and video which leads me to believe for anyone to hang out in a library cross referencing and perusing through fictional novels seems something of the past if it has become available from the comfort of their own home.

Funny enough, by going onto Google Book Search, one of the first suggested texts to pop up was entitled "Rethinking Context: Language as an Interactive Phenomenon." It's the almost the entire text and relevant to out discussion! I just skimmed through but here is the link!:


And for my next treat:
comp comic

Now, to discuss Cybertime-
I had a question for clarification and I apologize if it seems elementary. Lance Strate says, "it is generally accepted among scientists an philosophers that time does not exist independently of action, motion and event, but is in fact generated by physical change (hence, time's relativity in relation to speed)." So, am I correct in saying that you MUST have motion/ speed in order to have time and that without motion, action, or event, that space (to most scientists and philosophers) might be considered to be a vacuum? I seriously think myself in circles with this.

In response to cybertime, I think that it has proven a great way to put into perspective the space in which we are interacting and placing data. Strate has presented an enormous amount of information and viewpoints throughout his essay, "Cypertime." The observation that VR does not change within time goes along with the idea of the virtual self and a previous discussion of creating a digital self/ society who could live on past human existence. I appreciate Strate's acknowledgment of how "although our physical selves are subject to the ravages of time, our dream selves are the masters of cybertime." He is correct in saying that meeting with out data doubles might inevitably be disturbing however again to continue on with the previous conversation of the perfect recreation of the digital self, would you not want to be best friends? okay just kidding.

Also, to pose a question, if we did indeed live in a surveillance society and a metadata organizer could sort and compile all the information traceable back to us, could a data double be created to simulate you? Information will eventually be available from an entire lifetime for some individuals and "clones" or AI who learn to simulate your being seem like a sci-fi meats horror film. After continuous discussion regarding these types of issues I almost think it will almost be inevitable.


And now for a video that I’m sure Ted will appreciate because it proves the harmful effects of Myspace (specifically in young children). This video is a bit disturbing and yet I'm sure the kid was a bit provoked but watch for a couple minutes. He answers a few questions about his habits amidst all the chaos. Also please note that this video is a bit offensive, I couldn't even watch it all. There is a bunch of cursing and brief nudity. Not in my usual taste but relevant to our ongoing discussion. So without further ado, here is "Kid Brother is addicted to Myspace"

Her are suggested spots to watch if you don’t want to be patient: 1:14, 1:50, 2:07, 2:50, 3:11-3:20, 4:11 and 6:30.

1 or 0: On or Off

I enjoy the passage from Rifkin which states:
The really good video game players are able to block out both clock time and their own subjective time and descend completely into the time world of the game.

And later:
Long-term computer users often suffer from the constant jolt back and forth between two time worlds.

I never thought about time in this manner, but it makes perfect sense to me. In my own experiences, I often feel "jolted" when my thoughts leave the computer and return to reality. I can often be sitting at my computer hours into the night and not feel any sleepiness or tired at all. But as soon as my eyes, glance down at my clock, all of a sudden, I feel like I'm about to fall asleep at the keyboard. It's an unsettling feeling, that return from cyber to real time.

Perhaps, its because the descent into cybertime leaves behind the traces of fatigue real time can enforce. Cybertime has no space for sleep. Computers, once on, are always on, always occupying themselves with some computation. For a computer, its 1 or 0, on or off, there is no state like sleep a computer can relate to. In that same way, we forget sleep when we enter that cyber timezone.

Monday, February 25, 2008

When Is Lance Strate?, or We Have All the Time in the World

Maybe you've downloaded something from iTunes, or a favorite Web site or (dare I say it?) BitTorrent and resented the time it took to download the desired file, song or movie? Maybe you wanted to back up your files to an external hard drive and a little dialogue box pops up to inform you of the time remaining? It's interesting to notice that it gives you a relative time duration. The last time I backed up my MP3's my computer told me that it would take 200 minutes. After a few seconds, the numbers started dropping drastically till it settled on 43 minutes. I noticed that the only consistent measurement was the amount of megabytes/gigabytes being transferred. The time was relative to the speed of the connection and the upward limit of the amount of information that the connection could handle. While the events still progressed in "Real Time," and in fact it did take 43 minutes for all 32.8 gb of my music to be saved, the time calculation shifted constantly. Sometimes it assured me 30 minutes, sometimes 50. The computer didn't care that the download happened in my 50 minutes, it only cared that it would be done when it was done, the time was only there for my benefit.

It's this weird phenomenon of relative time that Lance Strate talks about in his essay on "Cybertime." The computer is ruled by technical limitations, it creates it's own time. The internet only adds to that. The events still happen in "Real Time" but they're ruled by the computers that process them. A good example is sending an e-mail. I've sent e-mails to people on different e-mail clients and find that sometimes an e-mail will take far longer to reach one person than it does another. With AOL and gmail, it's almost instantaneous. Some hotmail users might take a few minutes. Sometimes, the e-mails don't arrive for hours. It doesn't change the content or the meaning, but can bring messages out of context. Imagine a series of important e-mails where the key piece doesn't arrive until after the conclusion?

Computer time doesn't work on a strict progression of cause and effect, it works on many levels of running information back and forth. Most often that information works withing the normal time framework we're used to. Sometimes, it doesn't. I'm sure we've all clicked on a program on the desktop, and the application loads slower than we'd like, but the computer remembers the strokes and clicks you've made and adds them as soon as the program is open.